![]() ![]() While other games will present you with a mini map of the entire battlefield, with Supreme Commander, you can zoom in and out and actually see the entire battlefield from a God-like vantage point or zoom in and see individual units attack and defend. That 200-unit cap you see with other sci-fi RTS? Pfft. The Supreme Commander series still puts the “epic” in real-time strategy. ![]() Gas Powered Games has always been unafraid of scale. Now that I’ve spoken like a true bitter fan boy for the first part of this review, let me explain why Supreme Commander 2 is still an exceptional game. Any map with a body of water now makes little sense to play with the Illuminate. ![]() I also have no idea why the designers chose to eliminate the Illuminate’s (one of the three factions) entire naval force. Now since research points can be allocated to the tech tree of your choice, you can essentially “research rush” a specific force (land, sea, or air) and have an unbalanced, but tactically superior force in no time. For a series that is built on balance and flexibility, there are also some strange design choices that reduce your strategy options. ![]()
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